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Post author: Hannah
Post date: Jan 8 2015
Post category: Videos
psyktrek 3.0
As you progress through the game, new companions are unlocked, adding new abilities and wrinkles to the defensive gameplay. Four legs, two arms, one horn. It's a creature that should stay out of view from prying eyes, in the shelter of the darkness. Despite its off-putting appearance, this is not a beast to be feared: it's the protagonist. Walking with crablike grace, it picks its way through the blackened wasteland. It's scared of the dark, and rightfully so. Though it doesn't utter a word, there's a jarring humanness to its movement. When it makes a mistake, it shrugs, a creepy caricature of human reaction to failure. Jump into one of the four worlds, and you don a mask, hiding the alien body underneath. These superficial changes make your character look human, though you're never secure in this assessment. Unnerving imagery hides in the darkness. A lighted gazebo populated by all manner of deranged beings bursts into view when you least expect it, exposing the weird underbelly of this desolate world. It's a shame there are so many obvious problems with Lego Batman 2, because the core experience is enjoyable. The visual design is particularly impressive. Swirling clouds and foreboding darkness give Gotham an eerie mood, and this meshes beautifully with the utter goofiness of the Lego characters. Sure, the city is in peril, but would it really hurt to laugh? And the amount of tomfoolery is staggering. Break into the zoo, and behold a menagerie of plastic animals. You might have thought you knew everything about Batman, but did you realize how much he enjoys riding polar bears in his free time? Plus, because most of the game is tangential to the story, you can spend hours discovering new things to do. Optional boss fights featuring lesser-known villains such as Hush and Captain Boomerang are fun endeavors, and once you win, you can control the baddie for some evil-themed mischief. Districts you unlock give each event a new lease on life, such is their variety. The dusty, crate-filled roads and tight turns of the Docks area soon give way to the towering concrete skyscrapers of the inner city, with drift-friendly roads, explosive trucks, and mesmerizing jumps making them a joy to race through. The outer city brings with it highways and tight tunnels for close-quarters shunting, while the addition of nighttime races adds more beauty to the already finely crafted and detailed tracks. Performance is good too, even on modest systems, but there's a disappointing lack of graphics options--you have to rely on your graphics card drivers for any tweaks you want to make. A minimal HUD consisting of just a speedometer ensures you're given an unobstructed view of the city; finer details like position, lap times, and score are cleverly overlaid onto the environment itself. In other words, "art" means more than "color," and Dragon's Dogma makes excellent use of its earthen tones to bring Gransys to life. Explore to the north, and you discover a valley where you struggle against the wind, and then emerge to a cragged stronghold looming above the sea. Elsewhere, lifeless trees rise from the waters that pool amid the surrounding plateaus. Explore at night, and the sense of mystery intensifies. Your lamp illuminates only enough to aid your journey. Other bright orbs may appear, but these glowing visions are hardly friendly beacons of light. Tension is not exclusively a nighttime visitor, however. Snoozing lizards sun themselves on rocks, their snores warning you away--or perhaps inviting you to pierce them with arrows. And danger is consistently communicated by a cymbal undulation that you may never consciously notice but that instills anxiety each time. There are no quest logs here, and other modern amenities common to the genre are absent as well. When you wander through a maze-like dungeon that has no automap feature and offers no option to save until and unless you emerge victorious on the other side, you might wish for some of those absent conveniences. Wayfarer of Time is a product of a previous era, and it looks and feels like it. But rewarding tactical combat is not a modern gaming advance, and even in 2003, there was no shortage of role-playing games that could put a satisfying strain on your noodle. Growlanser: Wayfarer of Ti
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