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Post author: Kennedy
Post date: Sep 24 2015
Post category: Mac
a794 printer driver
By falling short across the board, 7554 serves as a striking reminder of the impressive level of technical and artistic quality that have become the modern-day standard. But unless you're looking for a reminder of just how good we shooter fans have it these days, it's not worth playing. UK REVIEW--Project Zero 2 is a remake of the disturbing Fatal Frame II: Crimson Butterfly, and it might be one of the Wii’s finest retreads--it’s certainly one of its scariest. Nintendo isn't averse to a touch of horror, but Project Zero 2 is a far cry from the excesses of Resident Evil, and even the Lovecraftian menace of Eternal Darkness. Instead, it offers something altogether bleaker: a brutally intense and unsettling tale of ritualistic sacrifice, murder, and tormented spirits. The game is unrelentingly grisly to the point where you'd be hard pressed to say it's enjoyable to play, but it's incredibly gripping and genuinely frightening. If the Wii version is mostly an improvement on the original game, it does suffer in other areas. The perspective shift can result in camera problems in narrow spaces, and while Nintendo has put laudable effort into localising the game for a European audience, the British voices aren't a great fit for the Japanese setting. The performances are also a little flat compared with recent translations like The Last Story and Xenoblade Chronicles. And though the game works hard to make you feel uneasy, the revealing attire of its 15-year-old protagonist and the camera's willingness to highlight her flimsy clothes is the wrong kind of uncomfortable. That said, Showdown has one more single-player trick up its sleeve in the form of Joyride. Its large, free-roaming levels offer up a range of fun quick-fire missions for you to complete. Some are in the form of tricks like performing death-defying leaps or tight drifts. Others are speed challenges where you race through tight circuits as quickly as possible. There are hidden Showdown icons to collect too. With all there is to do, you can spend lots of time simply enjoying a drive around a Joyride level and picking off missions. Plus, your scores and times can be sent over to friends as challenges for them to complete, which is a nice touch. You're a sea captain, working (at least initially) for Spain. You can choose to play the main campaign as a trader or as an adventurer: the latter option ostensibly makes this a fire-and-brimstone, crossed-cutlasses action game, while the former is for those players who prefer microeconomic challenges. In point of fact, though, you spend most of your time in either game mode simply looking at an overhead map of the Caribbean and aimlessly sailing around. While Port Royale 3 spends a great deal of time on tutorial videos, hand-holding, and tooltips for the control system, it totally fails to give you a sense of context for what you're doing. That adventure starts in an ambulance. There's no explanation as to why you're there; the sound of the siren and the hypnotic beeps of a heart monitor are your only clues. In front of you floats a disembodied hand that follows the motions of the Move controller with an eerie precision. That hand is your only way of interacting with the world around you. You can rotate it by rotating the controller, or reach out to touch objec
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