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Post author: Layla
Post date: Nov 20 2013
Post category: Files
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There are no showstoppers that break the game. Still, it's frustrating to see the same old problems after so long. All of these flaws were more forgivable a few years ago, when standards were lower and the game did so many things right. Then, the game looked like it was on its way up. You sure can't say that three years later. The look of the game is as backward as the rest of the production. Most of the map consists of generic wilderness with jaggy trees and grass, fairly realistic water, and blocky buildings that you generally can't enter. Animations are choppy, flicker is common, and the frame rate constantly dips into the teens on computers that more than meet the recommended system requirements. Zombies come at you with a weird, shoulders-locked shuffle frighteningly reminiscent of how that kid in the orange shirt danced in A Charlie Brown Christmas. The soundtrack is in many ways the most absurd element of Black Knight Sword, and there’s nothing quite like battling waves of sorrowful foes and bravely leaping for perilous ledges while a demented cacophony of atonal string instruments and hauntingly repetitive vocals attacks your senses, and perhaps your sanity, too. The entire aural and visual presentation is a stressful combination of ungodly sights and sounds that are anything but pleasant or endearing, but they ultimately work in the context of the game’s nightmarish setting. Like with most fighters, though, multiplayer is where you spend most of your time, and thankfully Battle Royale's works a treat. Each match is completely customisable, so you can turn hazards and items on or off, set time limits, or choose how many kills are required for a win. Serious players will no doubt want to turn all the superfluous features off and concentrate on the battles at hand, but local matches against friends certainly benefit from the humorous mentality of exploding levels, and fish that you can slap opponents with. Glide right, glide left, or fly straight ahead. These are your only options when you first dare to race the sun. As a swift ship (that also looks like a swift), you automatically speed ahead under solar power. You must maneuver to avoid obstacles and stay out of the lon
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