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Post author: Brooklyn
Post date: Jul 13 2013
Post category: Music
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Gliding around the stages feels effortless enough that you might find yourself wishing for more stages in a similar vein. Bear in mind that this is not a direct continuation of the original Alan Wake. Instead, American Nightmare is presented as a stand-alone episode of the franchise's famed Night Springs TV show--an episode that just happens to star the estimable Mr. Wake. In the show, Alan is cast as the champion of light who must find a way to defeat his dark doppelganger, the nefarious Mr. Scratch. Although it's fun to see these two jawing at each other, you may find yourself wishing that all of this conflict was building toward something directly related to the core narrative of the series. It's a shame that you don't get to make use of a good variety of abilities at once, because the unlockable perks enliven the action. Because you have such limited spots to work with, you have to focus on one attribute to boost while ignoring other aspects. If you're partial to the sword, you can boost its power and range while adding a special charge attack, but equipping these means you have to ignore upgrading your firearms. Or you could make Bryce more mobile, which comes in handy when you're running away from enemies because neither of your weapons has been supercharged. Even with slight blemishes, Sideway: New York is worth every penny of the $10 asking price. The campaign can be cleared out in about four hours, but you can easily wring out a few more if you go back for collectibles. You can also play through the entire game with a friend in local co-op, but the rapid perspective shifts can make staying together difficult. This is a game best played on your own, though the impressive visuals make it worth watching for others. With a big fat endgame teaser for more, Sideway: New York looks to be a solid start to a visually impressive series. Indeed, many of its slogans, such as "The Corporation: You Paid for Your Security With Your Freedom," "The Corporation: Telling It to You Like It Is…From Our Perspective," and "The Corporation: Litigation Before Logic," can be tweeted out directly from the game, if you're so inclined. Meanwhile, the skeletal remains of dead humans lend an emotional edge to the story. Their last words speak of torment at the hands of The Corporation and of a dying sun, all told via broken notes laid next to their remains. They sometimes provide hints toward puzzles too, should you get stuck. Oil is important because it powers your platforms and abilities. While you may continue to spawn units (the platforms do this automatically until they hit their limit; it's similar to the creation of AI creeps in multiplayer online battle arena games such as League of Legends), you need oil to build your towers and use your active abilities. You also need oil to upgrade your towers. Fortunately, most maps have plenty of oil rigs and storage facilities for you to conquer, though on some maps, the strategy focuses on managing your forces with limited oil--or no crude at all. It's easy to see where Unbounded's influences lie: the crumbling cityscapes are lifted from MotorStorm: Apocalypse and Split/Second; the slow-motion takedowns are those of Burnout; and the fast-paced multiplayer action is akin to Blur's. But it's thrown together with a great deal of care. Your cars are varied, plentiful, and oh so shiny. You can pick from all manner of machines, some faster and lighter, others stronger and better in the drift. All have a unique look that mimics real-world classics, yet they retain the pseudo-futuristic style that Ridge Racer is famed for. Opposition AI players aren't the smartest lot. They suffer from a major case of the minor leagues as they bunch up, leave their positions, and fail to set collision courses; never taking the initiative to deviate and stop certain point-scoring opportunities. Late passing can also allow you and the AI to offload the ball well into a tackle. While it is useful to keep the ball in motion to avoid the slog of rucks, it also serves as a great source of recovery when the incompetent AI throws away control at unnecessary times, when it would have been safer to take it to ground. When it hits its stride, Uprising is a huge amount of fun. Once you get over the initial control discomfort, there's a deep and satisfying shooter to be found here. There's still the occasional maneuverability foible, but once you get to grips with a control scheme that suits you, these are few and far between. It's one of the best-looking 3DS games to date, with some fantastic 3D visuals that are used particularly well to convey depth in the flight sequences. Endearing, enjoyable, and brimming with content, Kid Icarus: Uprising is a loving homage to Nintendo's heritage. In To the Moon, you take control of two
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